Antelus Games

ANTELUS GAMES / TRADING CARD GAME

ANTELUS:
MULTIVERSE

Different worlds. Your story.

For the first time, the worlds of Antelus Games meet on your tabletop. Bring characters and locations from different games together in one deck — and challenge a friend.

2players6cards to start3 + 3characters & locations

Express your interest. No payment or reservation.

Learn to play
Henry GrayArina DemidovaNicoleYoung FateLethal Grace
Arina DemidovaReserve

01 / BUILD YOUR DECK

Familiar heroes.
New encounters.

A starter deck has three Characters and three Locations. Mix cards from different games: your collection becomes a team, and each choice changes how you approach the battle.

Henry GrayAsylum

02 / CHOOSE YOUR BATTLE

Play. Battle.
Change the outcome.

Characters bring their own abilities. Locations change the battlefield. Choose your targets, resolve attacks together and earn Victory Points for defeated enemy Characters.

Read the rules

BGS 2026 / THE COLLECTION

Meet your cards.

Take a closer look at every character and location.

LEARN TO PLAY

A new way to play
in our worlds.

A quick introduction. For card interactions and detailed rulings, use the complete v1.0 rules below.

01

Build your deck

Start with 6 cards: 3 Characters and 3 Locations. Both players use equal-sized decks. You can freely mix cards from different games.

02

Prepare to play

Shuffle and draw 3 cards, including at least one Character. If you have none, reshuffle your entire hand and draw again. Randomly choose the First Player.

03

PLAY

Starting with the First Player, each player may play up to one Character and one Location. Only one of your Locations can be active. New Characters can fight immediately.

04

BATTLE

Alternate declaring targets, then resolve all attacks simultaneously. Each Character may attack once. Base damage is Attack minus Defense, with a minimum of 1; reduction effects may lower it to 0. Each defeated enemy Character awards 1 VP.

05

DRAW

After Battle and its effects, both players draw one card. An empty deck simply skips the draw. The right to declare the first Battle target alternates each round.

06

Claim victory

The game ends when decks are empty and no further Battles can be fought. Most VP wins. Tied? Compare total remaining Character Health. Still tied? The game is a draw.

Comprehensive Rules · v1.0

Card abilities, timing, examples and official clarifications.

English · DOCX ↓Русский · DOCX ↓Português (Brasil) · DOCX ↓